All of the particle effects use the Unity particle system and ShaderLab/HLSL, so it should be pretty seamless copying it into another project. Sure! The only VRChat-specific stuff in the package is in the menus & installer. Theres an avatar world named something like this, an i bet the creator has a discord posted in there somewhere. Can I use this for other VR games? Or other Unity games?.putting an avatar base up on gumroad) or making public.
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But please don't include the package in avatars that you're selling multiple copies of (e.g. you're making an avatar as a commission or for a friend), that's fine. Technically, buying the Thicc Water package is a single-user, transferable license, so if you wanna buy one to put onto someone else's avatar (e.g. Can I put this onto avatars I make as commissions or plan to sell?.(I'll add a feature for this into the installer in the future) Toriel Mama is finally here with VRChat3.0 + Physbone update (This preview is with subdivision1, the original version is 16,126 polygons.) DeviantArt. There's a "ThiccWaterTesting.unity" scene included to help with this. To use a different color, duplicate one of the material folders ("Clear (70)" or "White (69)"), and change the "Stencil Layer" in each of the new materials to a different value (anything between 2 and 255 should work fine), then put the new materials into your particle emitters. if you make one of your liquids pink, everyone else using the same liquid in your world will have theirs turn pink, too. The "Processor" material controls the color/transparency of each different liquid, but the stencil layers that different liquids use are shared between users in the same world i.e. Make sure Scene Lights are enabled in the editor and that the "Depth Provider" object is active I can't see the particles in the Unity editor.An update's in the works to use projected textures which will splat onto anything in the line of fire. If you have trouble or want help, you can message me in Discord, I. Blendshapes to change to sheath, and to change size (smaller, larger, with tip, only balls larger, only cock larger) -Any color you want and Latex material. Features: -Physbones to wiggle it around.
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The particle systems use "Collision Quality: Medium", which only hits static colliders, and (as far as I know) VRChat creates a dynamic collider for your own avatar and no colliders for anyone else, so it has no way of knowing if it hit something. Thong for THICC Avatars (VRchat) 0 ratings.